PRODUCT DESIGNER · MALTA / REMOTE

Product Designer.
I make complex products feel clear.

I turn unclear journeys, messy workflows and ambitious ideas into useful digital products, from first flow to polished, shippable experience.

MALTA / EUROPE DESIGN → BUILD → SHIP AI WORKFLOWS
5+YEARS PRODUCT DESIGN 184SCREENS DESIGNED 63PRODUCT FLOWS 2DESIGN SYSTEMS BUILT Product strategyUX SYSTEMS AI workflowsEXPLORE → ITERATE Designed to shipDESIGN → BUILD → SHIP 34REACT NATIVE SCREENS
Ranjith Rajshekar, Product Designer
ABOUT

I design for the moment confusion becomes action.

I work across product strategy, UX, interface systems and prototypes, bringing structure to unclear problems and turning ideas into experiences people can actually use.

Product strategy clearer priorities
UX systems easier decisions
Prototypes faster alignment

Based in Malta, 5 years in, from regulated e-commerce in Rome to a marketplace I co-own as product owner. I don't hand off and hope; I carry design into working code.

More about me
SELECTED WORK · 01 / 03

3 products, end to end.

See all work →
01CIVIC PRODUCTEND-TO-END DESIGNER2026

Nadif Malta

A civic reporting experience designed to turn scattered complaints into trackable action.

Waste reports reached the council through WhatsApp and Facebook, no structure, no evidence. Nadif gives citizens an anonymous, icon-first reporting loop and the council a dashboard that closes it.

REPORT TRACK RESOLVE
26 SCREENS 5 AUDIENCE SEGMENTS APP + DASHBOARD
View case study
02CONSUMER MOBILEDESIGNED & BUILT SOLO2026

Sahaja

A self-guided yoga practice companion that removes the need to plan every session.

Designed, built and shipped solo, 34 React Native screens on a live backend, tested on device, with a MediaPipe posture-guidance prototype.

INTENT PLAN PRACTICE
34 RN SCREENS LIVE BACKEND MEDIAPIPE PROTOTYPE
View case study
03 · IGAMING MOBILE / PRODUCT CONCEPT · 2025

VantageBet

A casino and sports mobile concept bringing discovery, betting, wallet, and responsible-play journeys into 1 consistent product system.

25 SCREENS CASINO + SPORTS INTERACTIVE PROTOTYPE
View case study
See all work 10 PROJECTS

Plus websites, tools, and product experiments shipped across marketplace, commerce, hospitality, and AI workflows.

PROCESS · DESIGN × AI

From signal to shipped product.

I use AI to accelerate exploration and iteration, not replace product judgment. Each stage below shows the kind of artifact the work actually produces, drawn from real projects.

SIGNAL → SHIP · 05 STAGES ARTIFACTS FROM REAL PROJECTS
CLICK A STAGE · OR LET IT PLAY
“Too many choices”SAHAJA
40% face a language barrierNADIF
“Where did my report go?”NADIF
Signals from a live marketplaceSURF
RESEARCH NOTES · SUPPORT THREADS · METRICS
Anonymous by default, no accounts, no frictionNADIF
MT / ENIcon-first UI, must work across languagesNADIF
460 HRSBootstrapped build, every screen must earn its costSURF
BUSINESS · TECHNICAL · REGULATORY
01 Report
02 Track
03 Resolve
THE JOURNEY, CUT TO ITS DECISIVE STEPS
NADIF · NEW REPORT
What did you find?
Dumped waste
Missed collection
Overflowing bin
PHOTO ATTACHED ✓
ANONYMOUS · MT/EN
Submit report
AN INTERACTION YOU CAN TEST · NOT A PICTURE
NADIF · REPORT #0482
SUBMITTED · TRACKED
ReceivedPhoto + location logged
Crew scheduledThu, 08:00 · Zone 4
ResolvedYou'll be notified
Status updates
THE STATUS LOOP THAT CLOSES THE TRUST GAP
HOW I WORK

4 steps. The last one is the point.

01

Understand

Find the real problem behind the request: users, business goals, constraints, in that order.

02

Simplify

Turn complexity into a clear product direction. Complexity is a design failure, not a user failure.

03

Design

Create systems, flows and interfaces people understand, built to survive contact with engineering.

04

Ship

Prototype, refine, test, and move the work toward reality. Shipped is the only done.

SIDE QUEST · TRY MY THINKING

Fix my flow.

Pick a product problem. See how I would make the next decision clearer. No chatbot, just the reasoning.

DIAGNOSIS · {{ fixLabelUpper }}
01 · THE FRICTION POINT

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02 · THE LIKELY CAUSE

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03 · THE DESIGN DIRECTION

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04 · THE NEXT EXPERIMENT

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GENERALISED FROM REAL PROJECT DECISIONS · YOUR PRODUCT WILL DIFFER. THAT'S THE FIRST CONVERSATION.

NEXT

Have a product problem worth solving?

Let's make the next decision clearer.