Lab / 03 · Hero 06
Chromatic Glass
Frosted interface slabs floating over a living gradient, splitting the light that passes through them.
- Motion
- A drifting gradient field and a giant wordmark are rendered once into a mipmapped buffer; glass is a second pass. Each slab is a rounded-rectangle distance field: its bevel bends the scene, its frost samples blurred mip levels, its edges split red, green and blue. The UI on every slab is real DOM, locked to the same geometry each frame.
- Demo brand
- FLUX, fictional
Interaction
- A clear lens trails the cursor and magnifies whatever it crosses
- Slabs part in depth-scaled parallax; the one under the pointer lifts and clears its frost
- Speed raises the dispersion — fast moves throw spectra off every edge
- Click sends a refractive ripple through glass and background alike